Quizlet and Kahoot are game platforms that I've enjoyed using with my students, so I decided to explore Quizizz because it integrates with Google Classroom, and I wanted to compare it with Kahoot. Tony Vincent thoroughly compares and contrasts Kahoot and Quizizz. Both Kahoot and Quizizz are fun, useful platforms, and I expect to use both of them going forward. Which platform I choose will depend on the intended purpose of the quiz. Up to this point I have used Kahoot to introduce a topic such as the Amazon Rainforest in an engaging way. I use it to activate background knowledge and pique student interest in the subtopics we will be researching. For this reason, I like Kahoot because we play the game briskly as a whole group in a competitive spirit. I tell the students ahead of time that the classroom teacher and I do not expect them to know the answers. If they knew the answers, we would not need to do a research project! Only the scores of the top players show up on the screen. The students really get into the competition with lots of cheering. One down side to Kahoot is that the students are not allowed to create their own Kahoots. However, they can randomly play Kahoots solo as long as the Kahoot is recommended for their age level. In contrast, Quizizz allows students to create quizzes. I plan to use Kahoot for a quick formative assessment after a lesson on tone and mood to see how well the students took in the information. What I like about using Kahoot for formative assessment is I can quickly see how many students answer each question correctly, and stop to discuss any concepts that need reinforcement right then and there while skipping over content that the students got right. It's rather like using plickers. Quizizz seems better suited to individualized assessment. I created a quiz on Tone and Mood to use as a summative assessment. Quizizz makes it a snap to create my own quiz by borrowing and merging my favorite questions from other existing quizzes. Also, the "homework game" feature allows me to quickly link to Google Classroom and create an assignment for my students. One thing that I have learned about online quizzing platforms is that the existing quizzes vary widely in quality and accuracy. I need to read all the questions ahead of time before using a pre-made quiz.
Quizizz is a great discovery! First, I like the fact that students are allowed to create quizzes which is a powerful way for them to learn and review content. Secondly, it is very handy that Quizizz lets me assign quizzes to my students through Google Classroom. Finally, Quizizz allows between 2 and 5 answers compared to Kahoot that always requires 4 answers. This means that Quizizz works for true and false questions but Kahoot does not.
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Games are a great way to teach, record and review information or assess learning. I foresee using games to help students record learning or review a topic. Also I would like to use games to determine what the students have successfully learned and target areas that need reinforcement.
Quizlet This had a lot of features that I liked:
Here is my sample Quizlet which I built around a unit we are currently doing with the 3rd grade on the Sun, Moon, and Earth entitled 3rd Grade Solar System. I posted a link to the Quizlet in the third grade Google Classrooms. |
AuthorCarol Satta Archives
May 2019
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